Frequently asked questions
Before you settle in.
What kind of game Arvik is, how you can play, and what is still taking shape.
What is Arvik?
Arvik is a settlement builder in development, starting with a Viking village beside the water. Build homes and workshops, watch people carry supplies, and give your settlement a reason to look beyond its own shore.
Do I have to win or finish before time runs out?
Arvik is designed for open-ended play. There is no campaign countdown or required victory condition. Keep building your village, improve a familiar corner or set out to explore when you feel like it.
Does open-ended mean unlimited resources?
It means you choose how long to keep playing. Materials still matter: people need to gather, move and process the goods your village uses. Finding a better way to supply a workshop is part of the pleasure.
Can I play peacefully?
Peaceful settlement building is the starting point. The wider design includes diplomacy and optional conflict, with a peaceful way to play. Those systems are still developing; this is not a finished feature list.
What will I spend my time doing?
Choosing where buildings belong, connecting workshops to their supplies, watching villagers at work and developing a harbor. Sailing, fishing, trade and exploration extend the village beyond its shoreline.
Can I download it now?
There is no public download or announced release date yet. This website shares development captures, real game models and updates as the game takes shape.
Which devices is it being built for?
Development targets iPhone, iPad and Mac. Final device requirements and release availability have not been announced.
Are all the cultures playable?
The Viking, Armenian, Roman and Japanese architecture collections have models in the development build. Gaulish, Celtic, Frisian and Rus collections have partial production assets. A building collection does not mean a complete playable culture, with all its clothing and behavior, is finished.
Will there be families, children and wildlife?
Families, children, schooling and a richer wildlife ecosystem are part of the planned work. They should make the village more interesting to watch, but are not being presented here as completed systems.
What will it cost, and will it work offline?
Pricing, offline behavior and release save compatibility have not been announced. We will share confirmed details when the game is ready for public release.
Are the website images actual gameplay?
Images labelled development captures come from the running game. The asset library shows real 3D models. Arranged model scenes and concept artwork are labelled separately so you can tell what you are looking at.
Curious about the idea behind it? Read about Arvik. For development progress, see the updates and plans.